Optimasi Naïve Bayes dengan Feature Selection untuk Analisis Sentimen GTA V Roleplay

Authors

  • Mohammad Robi Robi Universitas Adhirajasa Reswara Sanjaya
  • Ali Akbar Rismayadi Universitas Adhirajasa Reswara Sanjaya

DOI:

https://doi.org/10.62951/router.v4i2.936

Keywords:

Feature Selection, GTA V Roleplay, Machine Learning, Naïve Bayes, Sentiment Analysis

Abstract

Sentiment analysis is used to identify and classify opinions expressed in text. In GTA V Roleplay player reviews, high-dimensional textual features and noisy data can reduce classification Accuracy and increase computational complexity. This study addresses these challenges by optimizing the Multinomial Naïve Bayes classifier using Chi-Square and Information Gain Feature Selection techniques. The novelty of this research lies in evaluating these methods on Indonesian-language GTA V Roleplay reviews, which contain informal language and gaming-specific vocabulary, a domain that has received limited attention in previous Indonesian studies. The dataset consists of 604 preprocessed reviews represented using TF-IDF and evaluated through 10-fold stratified cross-validation. The results show that Chi-Square achieved the best performance, with 83% Accuracy, 81% Precision, 96% recall, and an F1-score of 88%, outperforming Information Gain in recognizing negative sentiment. These findings provide useful insights for GTA V Roleplay server developers and contribute to the development of Indonesian-language sentiment analysis in the online gaming domain.

Downloads

Download data is not yet available.

References

Adlina, F. (2022). Analisis sentimen online customer review pada toko smartphone Daerah Istimewa Yogyakarta di e-marketplace Shopee menggunakan lexicon based dan word cloud.

Andriyani, W., Natsir, F., Lubis, H., Tyas, S. H. Y., Meidelfi, D., Faizah, S., Nurlaida, N., Kurniawan, H., Wahyuningtyas, I., & Hasan, F. N. (2024). Perangkat lunak data mining. Penerbit Widina.

Arsini, Y., Yani, R., & Nazwa, S. (2023). Pengaruh game online terhadap perilaku sosial pada siswa. Dewantara: Jurnal Pendidikan Sosial Humaniora, 2(3), 190–199. https://doi.org/10.30640/dewantara.v2i3.1370

Asnawi, M. H., Firmansyah, I., Novian, R., & Pontoh, R. S. (2021). Perbandingan algoritma naïve bayes, k-NN, dan SVM dalam pengklasifikasian sentimen media sosial. E-Prosiding Seminar Nasional Statistika | Departemen Statistika FMIPA Universitas Padjadjaran, 10, 20.

Dana, A. R., Kristananda, R. V., Wibowo, M. B. S., & Prasetya, D. A. (2024). Perbandingan algoritma decision tree dan random forest dengan hyperparameter tuning dalam mendeteksi penyakit stroke. Prosiding Seminar Nasional Informatika Bela Negara (SANTIKA), 4, 66–75.

Ernayanti, T., Mustafid, M., Rusgiyono, A., & Hakim, A. R. (2023). Penggunaan seleksi fitur Chi-Square dan algoritma Multinomial Naïve Bayes untuk analisis sentimen pelanggan Tokopedia. Jurnal Gaussian, 11(4), 562–571. https://doi.org/10.14710/j.gauss.11.4.562-571

Firmansyah, Y., Kurniawan, R., & Wijaya, Y. A. (2024). Analisis data sentimen pemain game Role-Playing Game (RPG) Honkai Star Rail dengan algoritma Naive Bayes. Jurnal Informatika dan Rekayasa Perangkat Lunak, 6(1), 127–135.

Hariyono, M. B., & Arviani, H. (2024). Konstruksi identitas virtual warga Kota Indopride dalam dunia virtual Grand Theft Auto V Roleplay. JIIP-Jurnal Ilmiah Ilmu Pendidikan, 7(10), 12060–12069. https://doi.org/10.54371/jiip.v7i10.6141

Jatmiko, H. B., Kurniadi, N. T., & Maulana, D. (2022). Optimasi Naïve Bayes dengan Particle Swarm Optimization untuk analisis sentimen Formula E-Jakarta. Journal Automation Computer Information System, 2(1), 22–30. https://doi.org/10.47134/jacis.v2i1.35

Jusia, P. A., Pahlevi, R., Simanjuntak, D. S. P., & Jasmir, J. (2025). Peningkatan performa Naive Bayes dengan fitur Chi-Square pada analisis sentimen komentar pengguna aplikasi Netflix. Bulletin of Computer Science Research, 5(4), 614–621. https://doi.org/10.47065/bulletincsr.v5i4.532

Legowo, Y. A. S. (2022). Gamifikasi dalam pembelajaran di sekolah dasar. JISPE Journal of Islamic Primary Education, 3(1), 13–30. https://doi.org/10.51875/jispe.v3i1.43

Murtiningsih, S. (2021). Filsafat pendidikan video games: Kajian tentang struktur realitas dan hiperealitas permainan digital. UGM PRESS.

Natalia, R. (2022). Faktor-faktor yang berhubungan dengan perilaku gangguan kecanduan game online di Desa Batu Horpak Kabupaten Tapanuli Selatan Tahun 2022.

Rahmantyo, L. E. (2023). Exploring E-Sports: Studi kasus game Pro Evolution Soccer di Indonesia. Satwika: Kajian Ilmu Budaya dan Perubahan Sosial, 7(1), 223–236. https://doi.org/10.22219/satwika.v7i1.25496

Ramadhan, M. A. G., & Nurasiah, S. P. (2025). Analisis manajemen risiko terhadap server GTA San Andreas Multiplayer. Journal of Multidisciplinary Inquiry in Science, Technology and Educational Research, 2(1b), 1937–1947.

Septiana, R. D., Susanto, A. B., & Tukiyat, T. (2021). Analisis sentimen vaksinasi Covid-19 pada Twitter menggunakan Naive Bayes Classifier dengan feature selection Chi-Squared Statistic dan Particle Swarm Optimization. Jurnal SISKOM-KB (Sistem Komputer dan Kecerdasan Buatan, 5(1), 49–56. https://doi.org/10.47970/siskom-kb.v5i1.228

Setiawan, R. P., Irawan, B., & Prihartono, W. P. (2025). Analisis sentimen ulasan Growtopia di Google Play Store menggunakan Naïve Bayes classifier untuk identifikasi kebutuhan pengguna. Jurnal Informatika dan Teknik Elektro Terapan, 13(2). https://doi.org/10.23960/jitet.v13i2.6415

Wardhani, D., Astuti, R., & Saputra, D. D. (2024). Optimasi feature selection text mining: Stemming dan stopword untuk sentimen analisis aplikasi SatuSehat. Innovative: Journal of Social Science Research, 4(1), 7537–7548.

Wulandari, K. A., Nugraha, A., Luthfiarta, A., & Nisa, L. R. (2024). Peningkatan akurasi deteksi dini penyakit Parkinson melalui pendekatan ensemble learning dan seleksi fitur optimal. Edumatic: Jurnal Pendidikan Informatika, 8(2), 575–584. https://doi.org/10.29408/edumatic.v8i2.27788

Zahra, K. H. A., & Hasan, F. N. (2024). Evaluasi user experience pada game GTA V Roleplay Server Indopride menggunakan metode Enhanced Cognitive Walkthrough. JIPI (Jurnal Ilmiah Penelitian dan Pembelajaran Informatika, 9(4), 2292–2302. https://doi.org/10.29100/jipi.v9i4.5659

Downloads

Published

2026-06-30

How to Cite

Robi, M. R., & Ali Akbar Rismayadi. (2026). Optimasi Naïve Bayes dengan Feature Selection untuk Analisis Sentimen GTA V Roleplay. Router : Jurnal Teknik Informatika Dan Terapan, 4(2), 98–109. https://doi.org/10.62951/router.v4i2.936

Similar Articles

<< < 2 3 4 5 6 7 

You may also start an advanced similarity search for this article.